Lufia & the Fortress of Doom | |
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North American box art |
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Developer(s) | Neverland |
Publisher(s) | Taito |
Director(s) | Masahide Miyata |
Writer(s) | Masahide Miyata |
Composer(s) | Yasunori Shiono Aki Zaitsu Naomi Kuroda |
Platform(s) | Super Nintendo Entertainment System, Virtual Console |
Release date(s) | SNES
Virtual Console
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Genre(s) | Role-playing game |
Mode(s) | Single-player |
Rating(s) |
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Lufia & the Fortress of Doom, known as Estpolis Denki (エストポリス伝記 , officially translated Biography of Estpolis[1]) in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America.
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The story of Lufia & the Fortress of Doom begins, in accordance with an ancient prophecy of the Lufia world, with a massive floating island with a large castle located on it emerging into the sky one dark day. Dubbed the "Fortress of Doom", this castle served as the base of operations for a group of all-powerful beings known as the Sinistrals, who planned to use their strength to bring the world to its knees.
In response, the people sent four of their bravest warriors: Maxim, Selan (Serena in Estopolis Denki), Artea (Arty in Estopolis Denki), and Guy, to infiltrate the dark fortress and destroy the Sinistrals before they could do any harm. The game begins with the player controlling these characters as they prepare to engage the Sinistrals, and eventually defeat them. However, after the battle, the fortress begins to collapse, with Maxim and Selan becoming trapped on the other side of a deep chasm that formed when the Sinistral throne room split apart. Unable to teleport them to safety, Artea and Guy left the falling island alone, and their trapped allies apparently perished when it crashed into the earth below.
Peace reigns for ninety years after the heroes' encounter with the Sinistrals, and the actual game begins nine years after that. The story is told from the perspective of a red-haired boy the player is in charge of naming, and along the way he gets caught up in a struggle to save the world once again from the newly emerged Sinistral army.
Lufia & the Fortress of Doom plays much like a traditional role-playing video game and features 2D character sprites and environments. The player advances the story by travelling through several harsh dungeons, encountering monsters along the way. These battles occur randomly (every few steps or so) or in scripted situations, and winning them yields experience points that go towards leveling up the characters, giving them access to new abilities and making them stronger in the process. The battles themselves take place from a first-person perspective, and require the player to use each character's strengths, such as physical attacks or magic use, as in many other mainstream RPGs.
An interesting quirk in the battle system, reminiscent of older RPGs like the original Final Fantasy, makes it such that if you order two characters to attack a particular enemy, and the first character defeats the enemy, the second character's attack will still target the defeated enemy and thus miss. Thus foresight is required to make sure that no characters' battle moves are wasted, unlike other RPGs, where other enemies will be targeted if the intended enemy has already been defeated.
New equipment and restorative items are purchased from vendors in various towns, or found in chests scattered throughout the world. The player's progress is saved in one of three available slots on the cartridge's built-in battery back-up system by speaking to a priest at a church found in most towns.
At the start of the game (introduction):
Taito originally planned to release a port of Lufia & the Fortress of Doom to the Sega Genesis/Mega Drive, but cancelled the project sometime in its development.[1] At least two full-page advertisements were made in US magazines, the second one announcing a delay to spring 1995, with the tagline "It´s worth the wait".
The game has received mixed reviews since its initial release. Some people reflect on it fondly for its story and characters, others criticize it as being inferior to other console RPGs of that era such as Secret of Mana or the Final Fantasy titles. Game Rankings gives it a score of 71 out of a possible 100 by averaging the ratings of several online sources.[2]
Lufia was reviewed in 1994 in Dragon #206 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2]
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